Saturday, October 14, 2017

The Comments Section, Part 7 (Forgiveness)

I saw a post online in which somebody asked:

  • Can one say he/she forgives someone when he/she is still feeling hurt?
  • Does this mean they can't accept the person as he/she is?
  • Is it okay to forgive and leave when they're so hurt that they don't know how to handle it anymore? Does that still mean you're forgiving them?
  • Am I allowed to feel or exist?
Linked to the post was a JP Sears video titled "How to Forgive". I felt I should reply with something.

I've seen that video before, but don't remember all of what it discussed. I don't know if this helps, but your questions bring to mind a fight I recently had with my boyfriend. It's a bit of a long story, but suffice it to say we were both in tears, I was definitely in the wrong, and the situation had triggered PTSD issues from both of us. 

We got the chance to sit down and talk about it later that day. He asked me what was going on in my head, and explained what happened in his. Once we had both explained ourselves, he said that he forgives me, but that doesn't necessarily mean that he still feels the same level of trust as he did before. 

He forgave me because he deeply loves me, but also because he saw that I was genuinely upset and wanted to better myself so it would never happen again. One cannot, however, make a conscious decision to truly trust someone. His trust needs to be built up again over time. But once built up again, the fact the two of us made it through our strife will likely deepen the bond between us. 

This conversation with him brought to light something that hadn't really clicked in my head before. Forgiving is not the same as trusting. This made me question what my definition of forgiving even is.

So to forgive, I suppose, is to let the issue go. To truly forgive must require a sense of confidence that the problem will be, or has been, resolved. My boyfriend was certainly still upset with me to some degree, but he knew that it would pass, and that I was learning from the experience. 

Trust, on the other hand, is another matter that is somewhat more out of our control. We can choose to open ourselves up to the possibility of trusting someone, but we cannot truly force ourselves to trust. That is something that must be built up, often through vulnerability with each other. If you find yourself unable to be vulnerable with someone, it may be a good idea to ask yourself why that is.

To answer your bonus question as well, I believe it is our privilege as human beings to feel, and to exist. Considering the number of possible people that could have existed in this world, most people never even get a chance to exist! It's pretty miraculous that we, you and I, get this opportunity, against all the odds.

This turned out to be longer than I intended... In any case, I hope it helped in some way, or provoked some good thoughts. Remember to breathe. Take care of yourself! You're worth it <3

Thursday, October 5, 2017

The Comments Section, Part 6 (Yahoo Letter)

This is a message I left for Yahoo on their support forum, when I discovered I couldn't change my gender in their account settings, and apparently they have zero customer support except for their FAQ and forum. No phone support, no email support, nothing. Nothing in their FAQ even contained the words "gender" or "sex", and the forum had various posts repeatedly stating that it is impossible to change this option.

After reading through some forum posts, I have come to the conclusion that there is no way for me to change the gender listed on my profile. I understand that I am the only one who can see it, but regardless of that, it is very irritating, and seeing the wrong gender listed on my profile with no way to change it creates a feeling of powerlessness. Trans people don't need more of that in their lives, and this affects them in a deeper way than a majority would have us think.

As a web developer, I find it rather insulting that this option hasn't been added, because this is not a hard thing to accomplish when the name variables are already all laid out for you. There have been requests on your forum from trans and cis people alike, demanding this option. It's a simple matter of giving us the option to change the gender variable. You already have that option for our names. It would take a professional web developer less than an hour to implement this.

Consider this an official request that this option be created, for the sake of the other trans people out there. I, however, will be switching to Gmail, because I'm not patient enough to wait for the Yahoo developers to add this option, and Gmail actually had a customer support person I could email to help me with this. Yahoo, please consider the number of people who have left your service because of oversights like these. Most of them never speak up before they leave.

Wednesday, October 4, 2017

Minecraft Class Memories, Part 1

So my Thursday Minecraft class last year was a big volatile mess. But in the best way possible, considering the educational value that followed in its wake. 


In this post you'll be introduced to the Minecraft Civilizations class of 2016-2017.

Let's start with a list of all the civilizations and their leaders:

Fairy Tale - Democratic Communism - no official political leaders or ambassadors. 
The most peaceful and silent group in the class. Operated off of pure consensus from the populous, with no particular student acting as organizer or leader. Surprisingly, the consensus agreement that nobody can truly own personal property wasn't a problem for this group, even as time passed. They shared absolutely everything without issue, and did not feel a sense of personal gain was necessary for the betterment of their group. Rather than seeking power of any kind, they simply wanted to co-exist peacefully and send explorers out into the world for adventure and minor riches. Good on them, am I right? It's like Star Trek TNG level of maturity.

Ender Warriors - Autocracy - Unofficial Dictator: Zack - Ambassador: Zack.
This was a very small group. Not super developed technologically or architecturally, but they had significant aspirations of grandeur. They originally formed as an anarchy group and evolved into a non-representative democracy. They thought they continued to be a democracy until the year's end, but I observed that Zack's behaviour actually turned the group into an Autocracy during the events of the following story, since his voice became the voice of the group, and his decisions somehow began to turn into law. This group fell into shambles by the end of the year.

Bone Archers - Democratic Republic - President: Alex - Vice President: Jake - Ambassador: Kai.
This was the largest group I have ever had in a Minecraft class, making up more than half the population of the classroom by the end of the year. Their form of government stayed the same throughout the entire school year, which is very rare. After the group formed their constitution via consensus, they elected Alex as president. Alex held an additional election for a vice president, to act in his stead in the event he was absent from class. At Alex's prerogative, he elected Kai as ambassador, since Kai was loud and was always the first to jump up from his seat. Jake, the vice president, was in charge of technological development. With Alex making developmental decisions for the group, and acting as mediator for lawmaking, this group became the most powerful and prosperous civilization in the class. Citizens from other groups emigrated to the Bone Archers, causing it to grow until it spanned over more land than all the other civilizations combined. Alex held a vote for every new citizen, to allow the majority to determine who was let into the country. Too bad we can't do that in the real world, am I right? With all the power and prosperity, though, came envy, jealousy, and hatred from the other groups, even though the Bone Archers did nothing wrong.

Wheat World - Democracy - President: Isiah - Vice President: Cameron - Ambassador: Cameron.
Operating as a straight-up democracy with no constitution, Wheat World was ruled entirely by the majority. They held an election to determine the president, but after that point, their organization seemed to dissipate. Unfortunately, nobody could seem to get onto the same page. The group was founded under the idea that they would quickly gain a monopoly on the food market, particularly wheat. That gained them some good trading opportunities early on, but unfortunately that wasn't the greatest long-term goal, since the other groups eventually became self-sustaining. This group eventually lost citizens to emigration, disbanded, and became a small band of mercenaries for hire.

Jace - Nomad
This was a lone nomadic student who decided to be a neutral travelling merchant. Throughout the school year he was working on developing nuclear technology, to gain a one-up over the other groups by producing surplus power that he could sell. He was also interested in the power he would have over people by owning a nuclear bomb. His actions throughout the year actually did a lot to stimulate the economy in all the other civilizations, and in situations of diplomatic tension, he managed to remain neutral by cutting off supplies to everybody in the class until the situation was over.


Okay! So now that you've been introduced to the civilizations, you have some context for a great deal of the biggest stories I have to tell.

This class had the most intense political struggle of any of my classes yet. In the beginning, things were going pretty well. The students were a bit loud and impatient on day one, largely from an issue with the game not working properly, but ultimately things were going okay.

But then, about a month after the groups were set up, I think one particular situation set the tone for the strife we would face the rest of the year. 


One of the students dumped a bucket of lava on top of Zack's house, on the Ender Warrior property. 

Luckily Cameron, the Wheat World vice president and ambassador, saw the flames and went to check it out. It was he who screamed "Fire!!", which caused me to rush over to the house with a supply of water. Cameron immediately started dousing the fire with dirt from nearby, and by the time I got there nearly half the fire was already put out. But the damage to the house was done, and more than half of the house was destroyed. Zack was crushed, since he had spent months of class time building that house, and the house contained a majority of the Ender Warrior's wealth in resources.

I spent a great deal of time after class gathering clues, determining suspects, sending emails to some parents, and fixing the fire damage. I recovered all of Zack's resource storage, and rebuilt his house. Eventually I discovered who did it. It was a citizen from Fairy Tale, of all places. I arranged a formal face-to-face apology between the two students after class the next week. It went quite well. Zack fully forgave him. But Fairy Tale lost trust in him, and a couple weeks later he dropped the class.


This, I feel, was the beginning of the chaos. 


I believe that, even though he forgave the kid, Zack had then planted in his head the idea of how much fun it would be to go to war and feel a sense of revenge, or a sense of power, to make up for the feeling he had when he was attacked. The act of terrorism caused tension within the Ender Warriors, whether it went officially forgiven or not.


About a month or so later... 


Zack was talking a lot about the new armor and weaponry he was developing, and how if anyone attacked his group, he would be able to absolutely destroy them. Nobody else in the class was actually talking about attacking anyone, however, and there were no considerably shaky grounds between any groups at the time. 


The only thing creating any drama was the fact that the Bone Archers had grown so much. 


They had developed such advanced technology in the fields of ore processing, automatic chicken farming, electricity, and mining. After having grown as much as they had, they naturally felt a need to protect what they built. As Zack talked about these weapons he had developed, president Alex of the Bone Archers felt it necessary to commission a wall to be built around their capital city, just in case something happens. 

President Alex, heeding the concerns of his citizens, also passed a "no trespassing" law, stating that any unauthorized people caught trespassing on Bone Archer land would be subject to a fine before being asked to leave. In the event the fine is refused payment, the trespasser may challenge a Bone Archer representative in armed combat. So basically, ask permission to enter and you'll be fine.

After the passing of this law, I realized it was time to lecture the class on how visitors within civilizations may be subject to those civilizations' laws, regardless of what laws their own civilization may have. Unless, of course, the two civilizations create a law to protect ambassadors from other civilizations. 

During the construction of the Bone Archer wall and the passing of the "no trespassing" law, Zack must have seen the defensive action as a sign of weakness, fear, guilt, or something otherwise provocative. 


Zack saw the Bone Archers as a force that had to be destroyed. And because of his new weapons technology, he felt powerful. He wanted to use that power. 

Zack's energy and feeling of self empowerment seemed to cause him to become the spokesperson for the Ender Warriors, speaking on their behalf, despite the fact they didn't actually have an official leader. The Ender Warriors citizens stayed pretty quiet and just kind of rolled along with Zack's ideas, not stirring the pot. This caused Zack to, basically, become a dictator, turning the Ender Warriors into an autocratic dictatorship.


During his rise to power, Zack began talking about declaring war on the Bone Archers. 


The Bone Archer ambassador overheard this and spread the word back to the president. In response, Alex ordered that the back and top of the Bone Archer wall be lined with punji sticks, and vice president Jake began researching advanced armor and weapon designs for defense of their citadel.

Zack, realizing that the Bone Archers had exactly twice the population of the Ender Warriors, started seeking out alliances to help guarantee victory. 


Zack reached out to Wheat World, and in the midst of Wheat World's unorganized chaos, ambassador Cameron was given a bizarre amount of negotiating power by president Isiah. 

The combined forces of the Ender Warriors and Wheat World added up to the population of the Bone Archers, and Zack and Cameron began plotting some strategies for how to take the Bone Archer's citadel. However, Cameron wasn't reporting this information back to president Isiah, and nothing was actually brought up for vote. So the Wheat World citizens involved weren't actually aware they might be sent off to a war they never even got a say in fighting.


Seeing that trouble is brewing and might get out of hand within my classroom, I interjected, stating that I will not turn PVP* on unless a clear outline of this potential war is written out on the whiteboard. 


This outline would show clearly what the goals on either side would be, what the spoils would be for victory, and when, exactly, the war would be considered resolved. Basically, it was a call out to get them to ask themselves what they were fighting for, but I didn't want to spell that out for them. I wanted them to figure this out for themselves, but it was clear they needed a nudge in the right direction.

So Zack and Alex met up at the whiteboard for a bit while I asked them what the catalyst would be in order to end the war. At what point would one side be declared victorious?


Zack said that it was obvious that president Alex would have to die in order to declare the Bone Archers defeated. 


But then Alex pointed out that the Ender Warriors have no official leader, so under what circumstances would the Ender Warriors have to declare themselves defeated? And for that matter, what is either side even getting out of this? Zack blurted out that the primary goal for them was the glory of having defeated the Bone Archers. This did not go over well with Wheat World or the Ender Warrior citizens, and one of the Ender Warrior citizens emigrated over to the Bone Archers while Zack wasn't paying attention. Needless to say, the Bone Archers welcomed the new citizen.


Zack became restless and went back to his seat to discuss things with his citizens, and Cameron came over to speak with Zack. 


At this point, Cameron began asking questions regarding what his civilization would actually get from the alliance with the Ender Warriors, stating: 


"I'm not going to risk the lives of my people just so you can have a moment of glory." 

At this point Zack began stating specifics about what they would plunder from the Bone Archers, but it was clear that Zack wanted all the plunder for the Ender Warriors, and wasn't truly considering his allies in this situation. Once again, president Alex raised the question of what the Bone Archers would get to plunder if they won, and from whose supply caches. Considering Wheat World appeared to be allying with the Ender Warriors, they should have repercussions as well, so the Bone Archers should get to plunder them as well as the Ender Warriors.

It was after this statement that Cameron met with Alex privately, and Alex told him just how much advanced weaponry and defensive technology Jake had been building during these debates. Shortly after this meeting, Wheat World officially allied themselves with the Bone Archers, stating:


"If we're going into this war, we may as well side with the team that's more likely to win."

Zack, freaking out that he no longer stood a chance against the Bone Archers, ran over to meet with the citizens of Fairy Tale, to beg them to join his side. Ambassador Kai of the Bone Archers had the same idea. Cameron also made an appearance. So the citizens of Fairy Tale were hearing pleas left and right for an alliance, but they turned everyone away saying:


"[We want] no part of the silly drama that is developing around us." 

While Zack was talking to Fairy Tale, nearly his entire population emigrated to the Bone Archers and were voted in as full citizen status.

While all the ambassadors were in Fairy Tale, Jace, the neutral merchant, was also there trading resources at the time. As the ambassadors were leaving, Jace requested that I personally deliver a message to the class. In a voice that clearly stated that he was sick of everyone's behaviour, he said: 


"Tell everybody that if this war passes anywhere near my personal property, I will detonate a nuclear warhead directly on top of them."

After delivering this message to the class, I received many questions regarding Jace having nuclear technology. I said that the last I heard he was developing a nuclear reactor, but I didn't actually know if it was completed yet. I've been too focused on the political struggles. I did know for a fact, however, that he was refining uranium, which is a primary rare resource needed to produce a nuclear explosive.

Everybody returned to their own civilizations, and there was quiet contemplation within their groups. The Bone Archers felt no threat from Jace's statement, but the Ender Warriors and Wheat World were visibly shaken. 


After some time passed, Zack announced to the class that he was officially retracting his declaration of war, because this whole situation wasn't worth it.

Despite the fact the war never really happened, the Bone Archers ended up with a great deal more population, and the Ender Warriors ended up in shambles, with barely a handful of citizens, and a lot of empty abandoned buildings on their land from when everybody left. The Wheat World president, by the end of all of this, began to consider resigning from office. But that's a story for another time...

So now that this whole situation had come to a close, I went to the front of the class to talk to give a speech:

"So what we just went through for the past month in this class, all that political struggle, the potential for a war, all of it... It got resolved in the end without any bloodshed after everyone truly thought out what it meant to go to war.

Can you imagine what this might have been like if I enabled PVP without asking questions first? You would all likely be in a war situation right now, still. Complete chaos with no end in sight, and no real goals or benefits - just death and frustration. In real life when people die they don't come back, but in this game, your war could have gone on forever.

This is not always how this ends in real life. In real life, political leaders don't have a teacher around to tell them to outline the goals of their war on a whiteboard before they're allowed to kill each other. Oftentimes in real life people declare war before actually thinking things all the way through. People like to react first and ask questions later, and that is a great way to make those situations get out of control. History is covered in examples of people who slaughtered millions because they couldn't stop and come up with another solution.

You have all accomplished today what many throughout history have been unable to accomplish. Congratulations! Give yourselves a round of applause."


*Player vs Player. It's what makes it possible for players to kill each other on the classroom server.

Tuesday, October 3, 2017

The Comments Section, Part 5 (Opinion Bias)

In response to a post talking about "call-out" culture, and how it affects trans women:

I think if we lose the ability to listen to honestly stated differing opinions, we're not acting on behalf of true social justice, we're acting on behalf of our own personal vendetta.

There comes a point where we should ask ourselves whether we're acting in the best interests of actual social justice, or if we're acting out of revenge. If someone doesn't "get it", shunning them publicly does not help the issue. Trying to see their point of view in conversation so that they might see yours does.

Saturday, September 23, 2017

Minecraft Class, Part 1

I did introductions for my 2017-2018 Minecraft classes this week. One of my classes is 6-8 grade range, and the other is 6-12 grade range, mixing middle school and high school students in the same room.

This Friday, in my 6-12 grade class, I finished the introductions, I finished explaining what the class is about, I finished talking about how they're being graded, and I finished talking about the server mods we'll be using this year. Long story short, the server is not yet ready to play on, so I let the students either leave early, or mingle around in the classroom for the rest of the class time. 


Various students stuck around and played Minecraft in single player together, other students asked me some more detailed questions, other students took advantage of the extra time to get my help while working on other projects from other classes I'm teaching.



But one student, I noticed, was off on the sidelines by himself, doing what appeared to be history homework. 

I got a strange feeling that what he was doing was relevant to Minecraft somehow. I let him do his thing until the end of the class time, when he approached me with a question before leaving. He asked me what the government options will be when we split the class into groups. 

If you don't know what he means by that question, I suggest you read my introduction post. It tells you all about what we do in this class.


I told him the options are listed on a handout I will give everyone when the time comes, but the handout is really more of a guide than a set list of options. It includes Autocracy, Constitutional Monarchy, Non-Representative Democracy, Republic, Democratic Socialism, Communism, and Anarchy. Any student who wishes to try a form of government that isn't listed on the handout is encouraged to give it a try.



The student beamed at me and asked if I would allow him to start a Theocracy.

This is a new one. This student spent all the free class time doing history research to figure out which government he wanted to choose later in the semester. That's what he was doing all that time. I wasn't planning on covering this until at least November.


He presented to me a rather detailed explanation of how it might work, and we bounced ideas back and forth a bit. Ultimately I approved his idea, and honestly, I'm very excited to see if it takes off. If this becomes one of the groups, I want to see how it progresses throughout the year.


As the teacher and the server admin, I have power over the students that are logged onto the server. I can paralyze their characters, kick them from the server world, mute their speech, create materials out of thin air, delete and create entities and entire cities at the stroke of mouse movement. The student got this idea because my abilities in the class, as server admin, are that of a god.



Here's a rundown of what I believe a Theocracy would look like within the Minecraft classroom:

  1. I would not personally be viewed as a god, but rather a kind of prophet, or messenger for the god(s).
  2. When it comes to communicating with the Theocracy group within context of the game, I would be as vague and cryptic as possible, to avoid having the citizens believe their god(s) were giving them a direct order. 
  3. I cannot lead the group. They must ultimately lead themselves.
  4. I would only intervene directly in situations that would require intervention, regardless of the group's government. For example, in situations where classroom and/or server rules were in danger of being broken, I would intervene in their group just as I would in anyone else's.
  5. The group would need a leader of some kind, to act as an interpreter of divine signs. That leader is the one truly in charge of leading the people, to follow the path that they believe the god(s) laid out for them. 
  6. Oftentimes in these situations, the leader tends to be autocratic, based on who had the clearest vision from the god(s).
  7. For the sake of adding a hint of higher purpose, I might actually prepare some occasional "divine signs" to clue them in to what would please their god(s). These signs would be very subtle and vague.
  8. In order to help the group become organized, I might create some "divine signs" in an attempt to encourage the election of a "chosen one". But again, the signs would be very vague, and the citizens could very easily elect a person the god(s) did not intend.


I think this will not only be very fun, but it could also be quite interesting to see how the citizens of that group operate over time. Here's hoping I get to write a follow-up on this, observing the creation of this group!

Minecraft Class, Introduction

So I teach a Minecraft class. I can practically hear your mouth crease into a condescending smile already.

But seriously, I'm entering into my fourth year teaching a Minecraft class, and I'm starting to get into a kind of groove with it. And now that I'm settled into more of a groove, I feel like taking down some of the stories that develop throughout the year. Believe me, there are plenty of them at this point, and unfortunately many of them get lost to the test of time because I never write them down!

First thing's first though. How can a person teach a Minecraft class, I hear you ask? How is that even educational? Well, before you might go on about how video games "aren't educational", here is what we do in Minecraft class. And I'll warn you, this is going to be loooong:


Early on in the first semester, we do a series of introductions, and we lay out a series of classroom rules. 


Among those rules are very strict criteria for what constitutes cyber bullying, or, as it is often called in the gaming world, "griefing". Many believe "griefing" and cyber bullying are two different things, but I believe they are one in the same, and I make it very clear to my students that I do not tolerate it in my classroom. Basically, the students' first lesson is that when you destroy something that somebody spent 2 months of their life making within a virtual world, that is going to affect them in the same way it would if you destroyed something they made in the physical world. They may have made it in the virtual world, but it still matters to them. It's still theirs. And you still destroyed it. So the general rule of thumb: "Would you do this to this person in real life? No? Then why would you do it to them in this game?"


Minecraft class takes place primarily within a virtual world, hosted on a server that I create within the classroom. 


This virtual world is very much like real life, except everything looks rather blocky. That blocky appearance is what you typically see on the screen when you look over someone's shoulder while they're playing. It's quite unimpressive to the untrained eye, but much exists within that blocky world that casual observers might fail to realize.

Within this virtual world, players can get hungry and starve to death. Players can fall off cliffs and seriously injure themselves. Players can be eaten by wolves, zombies, skeletons, giant spiders, and various other potential nighttime threats. Therefore, the first goal in the game when we start out is survival.


The first official assignment I give to the students is a critical thinking exercise - a kind of survey quiz that asks them open-ended questions about how they're going to get started. 


Questions like:

  • What is your plan for sustainable food in the long run?
  • How will you keep yourself fed if all the animals die out?
  • What kind of land do you want to claim?
  • What sorts of resources do you think are important to have near your house?
  • How far are you going to venture into the wilderness to find where you want to build your house?
  • What is your plan for material storage?
  • How do you plan to protect your storage from potential thieves?
  • How do you plan to make it clear that you have claimed an area, so others don't build on your land?
Anyway, the list goes on like that. Video game or not, I think these are real survival questions. If you were dumped into a large open world with nothing but yourself, these are questions you'd probably best ask yourself.

Students are heavily encouraged to find seeds throughout the world and start growing vegetables as soon as possible. Vegetation is a prime source of sustainable food. Students are also heavily encouraged to never kill the last two of any wild animal, so that those animals might reproduce and repopulate. If students run out and slaughter all the cows, that means there's no sustainable source of beef, milk, or leather left in that part of the world, until somebody ventures into the unknown and, maybe, finds more somewhere. Students have killed all the animals before in some of my classes, without bothering to breed them. This, more often than not, resulted in more than half the class dying of starvation because nobody imagined a world where they wouldn't have any animals left to eat. Almost nobody prepared for this, and almost nobody bothered to grow any sustainable food. There were only two farms in the class, and they were privately owned, and there wasn't enough food produced in the two of them to feed the entire class. That is why these critical thinking lessons now exist.


Once students are no longer fighting for survival, we move onto co-existing. 


Now, since they're not fighting for their life, they have time to turn their heads to each other and realize who their neighbors are. It is at this point that we split the class into groups. I present to them a lesson on various basic forms of government, and I give them an assignment handout to take home, with all the information on it. I ask them to pick the one that they think makes the most sense to them, and to have their decision by the next class period. They are allowed to google other options, and anything not on the handout is fair game, as long as they run the idea by me first.

The options I explain during class are as follows:

  • Autocracy
  • Constitutional Monarchy
  • Democratic Republic
  • Non-Representative Democracy
  • Democratic Socialism
  • Communism
  • Anarchy
I also do a brief explanation of what an Oligarchy is, and I cite an example of how those can come into being by telling the story of when one developed within one of my previous classes.

When the students bring in their decisions, I tally them up on the whiteboard, and they become groups. So if 5 students chose democratic republic, then those 5 students form into a group and begin their journey as a democratic republic. Every government form on the list has a different method for determining the leader. A republic, obviously, would elect a leader by tallying votes, and they would vote on what the name of the group should be. We set aside a large chunk of time during class for the democratic groups to talk amongst themselves about how they view the future of the group, and we hold an election to determine the president.

But an autocracy, since it's a bit of a toss-up who becomes emperor in real life, I leave it up to a roll of dice in the classroom. Whoever has the highest roll gets to be the autocratic leader, and the leader chooses their own title name (emperor, empress, king, queen, monarch, autocrat, etc), and chooses the name of the group.

Anarchy is a particularly special case. The only rules for those who choose anarchy is that the citizens must live in the same general vicinity nearby, in the same town. I tell them "It's like the wild west, but without a sheriff." Of course the classroom and server rules still apply, but there are no special rules for how their group is to operate unless they come up with those rules themselves.


I'm sure many would wonder why I even made anarchy an option.


Well I'll let you in on something... Anarchy groups never actually stay as anarchy. Throughout the school year, most of the groups shift in nature, and they evolve to meet the needs of their citizens. Most anarchy groups evolve into an unofficial form of non-representative democracy without the students even realizing it. I point it out to them and ask if I should change what I have listed in the group roster. So far they have always admitted that they've changed, and they have me change the list to confirm it.

I don't focus on telling the students how to operate within their chosen government unless they ask for my advice. I ultimately let them figure that part out themselves, letting them debate how things should be run when issues arise, which can sometimes lead to changes in leadership, or changes in government altogether.


From this point, after the students have chosen forms of government and been split into teams, the rest of the class takes place within that context.


So now we move on. We're all in groups, we all have our governments. Where do we go from here? 

Well, I figure what's the harm in pitting all the governments into a friendly competition for resources and technological advancement?!


For the next 5-6 months, I give the students lessons on various technology concepts and efficiency strategies, to see which things catch their attention the most. 

These technology lessons often include proper blacksmithing, where you melt down ores, pour them into casts, wait for the poured metal to harden, and combine the various parts that have hardened into tools. This method, in Minecraft, can create far superior tools than the regular way students typically make tools.

Other examples of what we could cover in class could be: 

  • Creating new alloys by mixing molten metals. For example, copper and tin make bronze, a potentially cheaper alternative to iron.
  • Basic electrical science, for generating electricity.
  • How to build a basic electric furnace/stove for melting ores, or cooking food.
  • How to refine oil into more potent forms of fuel.
  • How the basic physics of large and small gears work, multiplying or dividing torque and speed.
  • How to create steam engines for powerful and fairly cheap rotational energy.
  • How to create internal combustion engines, for efficient ore processing and drills for mining sites.
  • How to generate power from the thermal radiation produced by the sun (how to make solar panels).
  • How to create electric motors for solar powered engines.
  • How to create vacuum pipes using engines to transfer items or liquids quickly through a tube from point A to point B.
  • How to build a jet turbine with enough torque to mine/grind through the bedrock mantle of the Earth.
  • How to build a computer within the game using Minecraft redstone.
  • How to apply theoretical physics to some of the fictional items in Minecraft, allowing the conversion of matter and energy.
  • Building a computerized storage system so you may convert your physical items into electrical data, to be stored on a hard drive.
Anyway, the list goes on. Our imaginations are really the only major limits on what we can do within the virtual world of this class.

So the groups are all working on making fancy technology for the rest of the class?

A large amount of time is spent showing the students how a lot of this stuff works. But bear in mind, when it comes time for them to actually work on these pieces of technology, they have to mine the resources themselves. They have to make every single component from scratch. They have to spend a great deal of time and effort working on these projects within the game, and sometimes they don't have the materials they need to finish the project they're working on.

Remember, now, that all of this is within the context of those government groups. This is when mutual bartering trade comes into the mix, and groups will start communicating with each other, often delegating the communication with other groups to a chosen or elected ambassador.

But bartering trade is not all we cover in the class either!

Once it looks like the groups are prospering fairly well, and they're settled into roles within their groups, and they have some projects going, I introduce the "Concepts of Currency" assignment. 

This is the assignment where students learn about the world history of paper money. How is was conceived, how it was received by the public in concept, how long it took before it caught on, and how meaningless it truly is without context.

After watching some videos that explain through all of this history of currency, I give the students a survey quiz assignment asking them various questions about what they learned, and what knowledge they're going to take away from those videos. 

Then, after they answer those questions, I give them a choice. Do they believe we should adopt a form of currency to use within the class, or do they think we should stick with a bartering trade system instead?

Thus far, every one of my classes has chosen to adopt a form of currency. In the event a class does not adopt a form of currency, I would tell them that if they change their mind, we can hold another vote.

The currency that we have used in all my Minecraft classes thus far has been thaumium, a fictional metal that cannot be produced by the students, and is therefore finite within the game world.


Students are each given 24 thaumium ingots by me, and I am the only person in the game world that can create the substance. Thaumium ingots can be turned into nuggets and blocks. The conversation rate is as follows:


  • 9 thaumium nuggets = 1 thaumium ingot
  • 9 thaumium ingots = 1 thaumium block

Shortly before personally giving all the students 24 thaumium ingots each, I introduce them all to a document I typed up called the "Thaumium Standard", which displays the general value guide for thaumium, in relation to other commonly traded materials. Any materials not listed in the Thaumium Standard document should have their prices estimated based on the other prices listed. This document becomes available on the class Canvas page, in case anybody needs to reference it, and I type up the conversion rates on signs at the neutral trading post building.

After introducing this thaumium currency to the class, the group ambassador conversation you hear within the classroom slowly begins to sound like real merchants buying and selling on the streets. The thaumium standard was intended for students to get an idea of the general value levels for things, but as the market gets competitive for certain high-demand materials, the prices start to increase and decrease as supply and demand fluctuate. If groups neglect their food supplies and farms, a food shortage can cause the price of food to fluctuate at different locations, where food is more or less abundant.


So there you have it! That's my explanation of what we do in Minecraft class. For now. Who knows? It changes over time.


There is plenty more to this class, but most of the material is based on what the students respond to, and what feels natural to introduce at the time. Much of the content is student-driven in that way, and a great deal is honestly improvised as I go.

In this series of blog posts, I'm going to take down some stories that come to mind from these classes. Hopefully I'll be able to keep up with everything in my life AND still type in this blog. I guess only time will tell if that actually happens. I'm making the attempt nonetheless!

The Comments Section, Part 4 (Dating Advice)

One of my students asked me for dating advice yesterday, and I posted on Facebook that that had happened, and that it was a rather strange experience.

Somebody asked me what advice I gave that student. Here was my reply:

I avoided telling him any specifics or details relating to my own personal life, because that's private and separate. What I told him was basically this:

The most successful relationships I've been in were the ones where one of us initially turned the other down, and yet we continued to spend time together as friends. I think this was successful because it demonstrated that we weren't pursuing the other person simply because they were a "potential mate", but rather, we genuinely liked the other person and wanted to spend time with them, romance or no.


Obsessing over the person to the point where you no longer see them as an individual is what you want to avoid. They are a person, not a piece of meat. Instead, if you truly find them interesting, spend time with them and just enjoy their company, rather than focusing on what you hope to get out of it. The more time you spend together, the deeper a connection you will build, and the more opportunities you both might have to experience potentially tender moments. And enjoy the time you spend together in those moments, rather than using them as an excuse to push things forward at a faster pace.


And of course, communicate. You can't get too far when you're only guessing at what each other is thinking ;)